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Cube Philosophy

What makes the Visserdrix Cube Different?

Interaction:

One of the main pillars of this cube is that there is lots of interaction and that there is always an answer to each threat. For that reason there is little to no Hexproof or Shroud effects in the list. Cards like Carnage Tyrant and Inkwell Leviathan are staples in other lists but I find that they can lead to a lot of simple board states where the opponent just scoops because they don't have answers. I want people playing magic not sitting and watching it happen to them.

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Archetypes:

Outside of Reanimator, this cube does not feature many of the common combo oriented archetypes found in many other cubes. Storm simply takes too many slots to support effectively at 360. Kiki/Twin also takes a a fair number of slots and the pieces are not viable in any other decks. Tinker is essentially a 1 card combo in Blue being a colour that is already aligned closely with artifacts and requiring such little set up can cause some feel bad moments in game play.

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Planeswalkers:

Personally, I just don't like the play patterns too many walkers creates in a list. Control is already strong without Teferis and I want planeswalkers to still feel special. By limiting planeswalkers to the 2 best options for each colour in my list I feel I've hit the sweet spot for my own personal preferences in play.

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Speed:

Grim Monolith, Mana Vault, and Mana Crypt provide acceleration that is too powerful for most decks to match and they also take away from Green's identity and power which comes predominantly from ramp effects.

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Fun:

The goal is always to have a good time playing this list. I don't want people to feel like they can't win against certain match ups. I want all colours and archetypes to have a reasonable shot at being able to 3-0 an 8-man pod and have drafters feel confident in their deck building.

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Philosophy: About
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